![]() But if you tick it up to four, then there’s no going back. If you leave your vial on three and then draw a Ringleader all you have to do is wait a turn before putting it into play. In general, not being able to play your spells at all is a lot worse than having to play them a turn late. You can tick it up, but you can’t tick it down. Do you tick it up? Personally, I wouldn’t most of the time, and it all comes down to one basic truth about Vial. You have two lands, no cards in hand, and an Aether Vial with three counters on it. You’re playing Goblins and both players are in topdeck mode. For example, how many lands you have.Ĭonsider the following scenario. What is not as obvious are the other, more subtle ways in which the cards you have can and should affect the decision of whether or not to tick up your Vial. Are you holding a bunch of two drops? Multiple copies of Goblin Ringleader? It shouldn’t come as a surprise to anyone that having more creatures with a converted mana cost of X usually equals X being a good number of counters to have on your Vial. The second step is to consider the contents of your hand. It’s simply a more efficient use of your mana to rely on Aether Vial to play your more expensive creatures, leaving your lands to pay for your cheaper spells. Why shouldn’t the default number just be three? Two words: mana efficiency. The average Goblin deck plays eight to twelve three drops and only four to seven four drops. It should be noted that the numbers I’ve listed are a bit higher than what one might expect. ![]() Knowing your deck well and being familiar with it really helps here. For Death & Taxes that number is two to three. How do we figure out the right play?įirst of all, most decks with Aether Vial have a sweet spot a number which is the default amount of counters you want on your Aether Vial. Should you put another counter on it? This is perhaps the most common decision you will have to make with Vial, and getting it wrong could prove disastrous for your chances of winning the game. You have an Aether Vial with two counters on it. It turns every card in your hand into a potential Ambush Viper and allows for all sorts of cool trick with various hatebears! When to tick it up? It lets you wait and see what your opponent does on their turn before deciding what to search for with your Goblin Matron or Recruiter of the Guard. It protects you from sorcery speed removal. The pseudo-flash ability of Aether Vial is not to be underestimated either. With Aether Vial, they will be forced to correctly predict what you’re up to-or risk being severely punished. When you play an Aven Mindcensor they can crack those fetchlands while it’s on the stack. This not only makes it very effective against countermagic, but also means your opponent won’t know what you’re going to put into play until it’s already hit the battlefield! When you cast a Phyrexian Revoker your opponent can flip their Sensei’s Divining Top in response. Don’t let that mana go to waste! Whether it’s playing multiple spells per turn or using lands like Rishadan Port to disrupt your opponent, you want to make sure to get the most out of your lands that are no longer locked into help paying for your creatures.Īside from simply being a way to put your creatures into play, Aether Vial also fulfils two very important functions-letting you do so at instant speed and without giving your opponent a proper chance to respond. Playing an Aether Vial on turn one frees up a lot of your mana. Have something else to do with your mana. (Gregory Hatch’s Mono Blue Martyr deck is the exception.) A high concentration of creatures with converted mana cost two to four is preferable. Using Aether Vial to help play your one drops isn’t nearly as powerful, and playing a deck with thirty six drops just isn’t realistic. Have most of your creatures cost 2-4 mana. Ideally you want to be activating it every turn, and in order to consistently do so you need a lot of creatures. Therefore, in order for it to be good you need to: Play a lot of creatures.Īether Vial is among the most powerful cards ever printed, assuming you get to use it to its full effect. It is not without its restrictions however, as Aether Vial only work with creatures. A single vial can effectively net you two to five mana every turn, making it a very powerful card. While it doesn’t literally produce mana, it lets you put your creatures into play without having to pay for them. In this article we will delve into when and why you should be playing with Aether Vial, as well as how to make the best use of it in game.Īether Vial at its core is a mana source. It is a powerful one mana artifact, and a staple in both Modern and Legacy. Hi everyone! Today I want to talk about Aether Vial.
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